Server Features
cerv.id is an SRB2Kart server with restraint for newcomers, and some spice for veterans.
Juicebox
#Juicebox is the basis for the balance of cerv.id, affording newer players a fighting chance with its heavy-handed approach to rubber banding. Gates, along with technical recoveries and instant respawns, keep the pack close and competition fierce and engaging.
Acrobatics
#While Juicebox rubber-bands players and gives more players a fighting chance, Acrobatics does quite the opposite, adding another level of complexity and skill expression that lets veteran players flex their experience.
cerv.id has a unique version of Acro, as official development stopped in 2021. This version changes
up Store and Augment to bring them up to speed with the state of the game in currentYear
, and introduces a healthy
number of fixes and QOL changes.
Burst
- Zipboosts are properly affected by
MobjScale
.
Store
With Juicebox's technical recovery giving all players the thing that made Store so powerful in the first place, its power has been shifted instead towards a more mobile, evasive playstyle that avoids damage in the first place, rather than recovers from it well.
- Store is used at any time by holding and releasing
ITEM
during a short window of opportunity. - Items can still be used by releasing
ITEM
before the window of opportunity. - On use, Store Zips you in one of a few directions, depending on which way you are holding.
- While not drifting, you may Zip forwards or backwards.
- While drifting, you may Zip forwards, backwards, or at a "neutral angle" unique to your stat line.
- Zip stats correlate to your character's stats. Higher speed characters have shorter Zips and lower costs. Higher weight characters have a more extreme "neutral angle".
- With each Zip, your "Zip Chain" increases. A longer chain means rapidly scaling costs, so only use your meter when it really counts!


Store can be played in many unique ways. Store users can fire any momentum-inheriting item immediately after Zipping to "supercharge" it! Heavies are great at headhunting with their wide range of angles, and can bump players with the force of a hundred eggmen! Slower characters with stronger Zips are great at storing momentum over jumps! Faster characters excel at small, frequent adjustments to their line due to the lower cost of Zipping!
Augment
Augment is functionally sound. However, it has long gone unchecked as the meta trickstyle. The changes made to Aug are intended to punish players who are frontrunning with meta stats, and help players who have fallen behind survive the pack just a bit better.
- Augment has a small, second HUD element next to your Augment percentage. This meter is effectively a multiplier to your Augment, and can be seen as adding to or subtracting from your total percentage.
- This meter is updated every time you touch, or drop, Juicebox Gates. Every 3 gates that you touch tick the meter forward, and every 3 gates that you drop tick the meter back one.
- Towards the center of the meter, the bonus it gives is minimal, but as you reach the extreme left or right, the bonus or penalty rapidly scales.
Other
- Paragliders and Grind Rails both freeze the trick meter.
- Trickstyle icons have been relegated to the bottom right next to the delay counter.
- The Store meter shows the cost of your next Zip, and draws over Juicebox's Gate meter.